﻿
using System.Collections.Generic;
using DoodleLabyrinthLogic.Base;

namespace DoodleLabyrinthLogic.Item
{
    public class Consumable :BaseItem
    {
        public Consumable(List<ObjectModifier> objectModifiers, bool isEquipable, bool isConsumable) : base(objectModifiers, isEquipable, isConsumable)
        {
        }
    }
}
